Stolen Worlds

The clearing of Cragmaw Hideout.
The time where Sildar stole the kill.

With Sildar freed the companions were ready to quit the cave where they found him.  Babel and Alister were wounded from the fight against Yeemick's cohorts and decided to rest.  While they rested Lume hatched a plan.

With the not so subtle powers of her blood, she convinced poor Yeemick that she had cursed him.  She and Alister explained that if he did not do what they said and betray his fellows, he would die.

Sufficiently cowed, the goblin agreed to betray them.  They sent him off to bring Klarg, saying he found gold.  Apparently the little fellow was more apt at deception than first thought and Klarg was convinced. The horde came.

The bottleneck they created did well to focus their fire and the goblins fell quickly.  Klarg charged in and was battered by the party.  Alister flanked back to cover some goblins that had broken through.  Sildar filled in the gap and took Klarg down with two well placed hatchet chops to the chest.

At the conclusion of the battle Alister told Yeemick he was free of his charge and was free to go.  The goblin scampered away quickly lest the party changed their mind.

In Klargs chambers the party found several boxes stamped with a merchants stamp.  Sildar mentioned he may have seen that in Phandalen when he first went there several months ago.  They discovered that the crates had smithy inventory and thought perhaps returning the goods would fetch them a reward.

They rested a while in the cave and then head out that afternoon.  The rest of the way to Phandalen was uneventful.  Sildar told then to meet later at a local inn.

They returned the goods to the Lionshield Coster and flirted with the proprietor Linene Graywind.  She mentioned Daran Edermath as a fellow retired adventurer. 

Later they delivered the goods they were originally contracted to deliver to Elmar Barthen.  Who seemed genuinely saddend by the news of Gundren Rockseeker.  He lamented about his friends capture and mentioned to the party about his dream to find Wave Echoe Cave and the Spell Forge.  He also told the players Gundren's brothers were camped in the wilderness and should be in "any day now" to resupply.

The party the went to the Stonehill In where the chatty Elsa Morningwall told them where Sildar had gone and also mentioned the "ancient" Daran.  Gimble, Lume, and Dru stayed at the inn to get some food while Babel and Alister went in search of Sildar.  

They found him at the townmaster hall with Harbin Wester.  There they learned of Orcs causing problems at Wyrven Tor and the existance of Cragmaw Castle.  Both had hefty bounties for being dealt with.

As they left the Townmaster Hall Sildar caught up with them and let them know why he was in Phandalin.  He is part of a not so secret group called the Lord's Alliance.  They wanted to bring law and order to the Wild North.  They had sent a wizard named Llarno here several months ago.  He was missing.  The last Sildar was able to gather that anyone had seen him was two months ago at the old ruined manor atop the hill on the east side of the village.

The group gathered back up at the inn to discuss what they planned to do next.

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And so it begins....
That time Babel almost died...

Having been hired by Gundren and Sildar our group of adventurers set out along the Southern High Road, escorting a laden wagon of supplies.  The three days along the High Road were without incident.  

Gimble questioned everyone about themselves for his encyclopedia.  

Dru remained stoic, only opening up to her fellow Emerald Islander Alister.  

Alister regaled the gnome in stories of all kinds, eventually making some of them up.  The Gnome did not seem to mind.

Lume made pleasant conversation and discussed her lineage with Gimble.

Babel was observant for the most part.  Sharing with Gimble what he could about brewing without revealing guild secrets.

After three days the party turned onto the Triboar Trail.  A smaller, less maintained, trail winding its way east.  They turned south toward their destination and ran ito a problem.  A couple of horses lied dead in the trail.  The positioning was in between to embankments that caused the trail to be blocked.

The wagon came to a halt 35 feet away.  Alister and Babel crept closer to investigate.  Babel thought he heard something along the embankments.   It was then that the goblins attacked.

The fight was over relatively quickly.  In 18 seconds the party had dispatched the goblins but these ambushers did not go down without a fight.  Babel lie on the ground at deaths door.  Gimble's timely response saving him.

They rested there, cleared the road of horses and cooked some of the horse meat.  During that rest Dru discovered tracks leading off to the north and evidence that these were the horses of their employer who had ridden ahead.  Babel awoke and the party rested some more and went to follow the tracks.

They came upon a cave with a stream running from it.  Babel's keen dwarven eyes spied a lookout.  Using ill timed plans the team assaulted the look out.  The distraction caused by Alister allowed the team to dispatch them quickly.

The noise from a waterfall dulled the noise they made as they entered.  To the right they discovered a kennel of sorts.  Chained there were three wolves.  The team, now finding their rythm, dispatched these lupines with extreme prejudice.

Following the path deeper into the cave they came across several goblins in a chamber eating.  They also spied Sildar, beaten and bloody, in the room.  With a swiftness born of steeled reserve they assaulted the goblins.  Within seconds all that remained was a poor goblin named Yeemick.

Perhaps being the smartest of the goblins he saw his fate and quickly gave up.  The party set about tending wounds and interrogating their captive.

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Prologue
How you got where you are.

Ten years ago a great war ended.  Known as the Time of Strife, this war involved most countries in the area and killed many people.  On top of that, a plague swept through the world that wiped out much of the population.   A silver lining to the plague was that it brought a quick end to the Time of Strife.

After the wars ended many of the mercenaries and soldiers were released or deserted and have turned to banditry.  The securities that were offered before are no longer available.  Their protectors turned to tormentors, the civilian population has turned to adventurers to help them.

With whole villages wiped out and once proud cities brought low, civilized societies have shrunk their borders.  The rift between Severus to the east and the rest of the world to the west has increased as once thriving towns were reduced to rubble.

The Wild North, an area once a bustling frontier, has fallen back to a struggling frontier.  The area's bastions of civilization have started to band together.  The Lords Alliance was created to try to support what they could.  There are also rumors of a shadow organization known as the Zhentarim that are trying to claim the wild north for themselves. 

You all ended up in Neverwinter.  Through various methods you have been hired for a job.

Gundren Rockseeker has sought many of you out in order to escort a wagon of much needed supplies to Phandalin.

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